What are the main challenges you face right now as a high-growth company?
Both what we’re hiring for as well as when to hire have been some of the challenges recently.
Coming from an enterprise background I have seen the highest scale; however, the market leading solution might not be the best. There has been an evolution of attitude which has helped address some of the challenges around finding the best solutions within a growing studio or business, and how to apply them.
A big challenge has also been in moving from a smaller business to the enterprise realm. Most enterprise tech is pitched at growing businesses but still at a bigger scale. Game studios tend to be smaller, so making sure we have the paradigms in the business to adopt these technologies has been a challenge to address to ensure the business in utilising the technology in the right way.
How has Covid-19 affected your business and the gaming industry as a whole?
The lockdown affair has opened up lots of studios. It has shown how it is possible to have a hybrid of working from home and on site. We adapted to challenges of workflow and management and went with it, allowing us to identify bottlenecks where they exist, and employ the use of technologies such as the cloud to address them.
You do lose a certain aspect of socialising, which we have tried to mitigate but there have again been ways in which we have been able to address this.
What’s one of the key leadership lessons you’ve learnt during your career?
I’ll focus on one. Tell the truth to staff, bosses and stakeholders. If you have something to say, make sure it is informed and researched, but don’t stay quiet. If you have something to contribute to, ultimately, don’t hold yourself back.
What do you think is going to be the next fastest-growing trend in gaming?
Big and small studios are grappling with the idea of live service at the moment. This isn’t new but the next biggest trend is more integrated services and more collaborations across the industry. We’ve seen this with Fortnite and their collaborations with Marvel. This is widening the industry massively. This however needs to be done carefully and it has to harmonize with the intellectual property. Live service seems to be the way a large group of games will be delivered.
There is a tension between monetising the experience while staying true to the creative essence. Both need to be tended to and thought about very carefully. It is a tug of war where no side can win, and this is a good example of that.